Youtube With Subtitle

  • Mar 8
    Plasma 5.19: Some sketches for improving Discover navigation (feedback)

    This month I’m moving place and country actually, and obviously you don’t care, but I’m warning you! Some weird things gonna happen on this channel..hopefully! Back to KDE, and few weeks ago I had done some quick sketches for Discover, so I want to show you those, take some feedback, and then I will try to submit more complete mockups on KDE discussions! The problem I’m trying to solve is on application navigation, and it has two steps!

  • Mar 7
    The mechanism of the Add-em toy adding machine

    In this video I want to show you I have already removed the three buttons I have already removed the three buttons by pulling them off the stems and separated this top case from its base. but the carry mechanism. This one is three parts welded together. And it’s attached to the base with these tab and slot fasteners. Each button, it moves a wheel The three digits are each powered by these buttons, but the carry mechanism.

  • Mar 7
    The Add-em toy adding machine

    This is the Add-em toy adding machine. It’s made from these pressed metal sheets, and on the bottom are the instructions, and it also says that it was made by the Western Stamping Company under the brand name Tom Thumb products. The Western Stamping Company was founded in 1939, but it wasn’t until 1945 that they started making toys, and they started with a toy cash register. That was hugely successful.

  • Mar 7
    MicroDetector Ultrasonic Sensor Show Function (current mode)

    In this video, we demonstrate how to determine which configuration a MicroDetector ultrasonic sensor with teach button has been programmed to. We are using one of our UK series of sensors in this video. To determine which configuration the sensor has been programmed to, turn the power off, press the teach button in and hold, then power the sensor back on while holding the button in. The green LED will illuminate once power is turned on.

  • Mar 7
    Technik SWARDMAN Edwin 2.1 - Inbetriebnahme, Details, erster Mähtest

    Welcome dear cylinder mower freaks, I’m going to take the second part to the Swardman today. To the Edwin 2.1, the new cylinder mower from Swardman, and today we’re going to dig a little deeper into technology, and if the weather keeps up, we’ll have a short mowing. What is really cool and what I really find a great service: I thought you would need 2 bottles of oil for the engine, 400 ml per bottle.

  • Mar 6
    Episodio 2: Lluvia sobre K2-18B

    K2-18 is a Red Dwarf located 122 years light of the Earth, in the region of the sky that we identify with the constellation of Leo. In 2015 the Keppler Space Telescope, located in Earth’s orbit, detected through the transit technique, a planet Orbiting this star. The planet was called K2-18B. Two years later, in 2017, a second planet was detected to which It was named K2-18C. The latter, which orbited the star every nine days is a planet Neptune type, punished by radiation solar.

  • Mar 6
    Calindori: A Calendar for Plasma Mobile (alpha-Git version)

    So let me explain you how this is gonna go! First I will show you the app, then you will say on comments that Plasma is CRAP, then someone from KDE will read the comment, and then I will get all the blame. To skip all these unpleasant situations, I will force reversed psychology to you, so I will say the following application is crap already, and so you need something new to say.

  • Mar 6
    Intro to Maya: Lesson 5 - Coloring and shading objects

    To color an object, select it and choose one of the materials from the Render shelf. In Maya 2020, we recommend the Standard Surface material. Alternatively, you can right-click an object and go to Assign New Material to find it. Or in older versions, feel free to substitute an aiStandardSurface material instead. You can find material settings in the Attribute Editor, via the material’s shape tab. 00:46 - For example, you can adjust the base color… …add Specularity to make it shiny… …or Transmission to make it see-through.

  • Mar 6
    Intro to Maya: Lesson 4 - Lighting a scene

    Before coloring objects, it’s important to light them first to get the most accurate results. You can create lights in the Rendering shelf. Two of the more useful ones are: Directional and Area. To see the effect of lights in the scene, turn on lights in the Viewport. You can also turn on Shadows, Ambient Occlusion, and Anti-Aliasing for even more accuracy. 00:45 - Then you can select each light and modify it with the Move, Rotate, or Scale Tool.

  • Mar 6
    Intro to Maya: Lesson 6 - Lighting and shading your rocket

    Now that you’ve learned the basics of lighting and shading, let’s beautify your rocket ship from lesson 3. Before we begin, I’ll hide my deformer handles just so I don’t accidentally move them. Then I’ll go to the Rendering shelf and create a directional light… …and turn on lights, shadows, ambient occlusion, and anti-aliasing in the Viewport. And then I’ll just orient my light. For secondary lighting, I’ll switch over to the Arnold shelf and add a Skydome light.

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